What Is It Like To Be A Plastic Injection Mold Maker?
Ok,
raise your hand if you personally know a plastic injection mold maker,
hmmm... I don't see any hands up! Well, who knows what a mold maker
does? This doesn't look good, so I will try to give you a little
insight into this unknown world.
I have one of those "invisible
jobs" that is seldom recognized, but universally valued. You see,
almost everyone likes using their cell phone, computer, driving their
car, playing CD's, and generally enjoying the fruit of all our hard
work.
Yet, almost nobody ever thinks about where all this stuff
comes from. In fact, I've been asked some very strange questions over
the years about what I do, such as when my own mother asked me how many
molds I made a day! I told her it takes anywhere from 4-12 weeks to
make a typical mold and she just sort of cocked her head and replied,
'Oh."
Let's just take your computer mouse for example. It is
entirely made of plastic, and it took a mold maker to make the mold to
make the mouse components. I am guessing that there are 10 pieces
altogether in the mouse, so that means 10 different molds had to be
made. Here is a little view into a typical day of an American plastic
injection mold maker. It doesn't really vary too much around the world
either, just in the details and amount of overtime and specialization.
He,
(I've never seen a she, though I heard about one once) starts work at
either 6 or 7 a.m. I also have never known a mold maker who started
later on a regular basis. He typically works a 9 or 10 hour day and
often 5 hours on Saturday. Before Asia became a mold making force to be
reckoned with, there was basically unlimited overtime for everyone.
He
has likely been in plastic injection mold making for over 25 years, had
two years of technical school, and worked as an apprentice for 4 years.
That is a lot of training and experience, which is quite necessary
because there is so much to know and master.
Here is the process in a nutshell, a small nutshell
Once
somebody comes up with the idea to make the computer mouse, he gets a
preliminary product design made, then a mold making company is
contracted to build the mold, a mold designer comes up with a
"blueprint" (nobody uses blueprints anymore, it is called CAD because
it is done on a computer), and finally the mouse gets molded into the
plastic part.
So, the mold maker gets the plan from the mold
designer and together they come up with a "how to" procedure. The
entire mold is gone over in every minute detail because, in the end, a
mold a really a million little details that fit together.
So, for
the next month or two, the mold maker works together with machinists,
apprentices, and other mold maker to fabricate all the shapes and
pieces that comprise a finished mold. They need to cut steel with
special cutters on very sophisticated machinery that can easily cost
$150,000.00 each.
Then there is the very mysterious machine
called an electrical discharge machine that is truly strange to the
initiated. This machine, which goes by the name of EDM, is the main way
that all these shapes are produced in the plastic parts you use, such
as the curvy mouse.
The EDM is a bit like sinking your fist into
a ball of dough and leaving the imprint of you fist in the dough. Only
the dough is hardened steel and your fist would be some graphite, (like
pencil lead) made in the shape of the mouse. The EDM produces whatever
shape you can make in the graphite into the steel.
So, the mold
maker gets the steel with the shapes, and puts them in a holder (mold
base), and makes everything fit perfectly so the plastic part comes out
nice and clean. If he does a poor job, you will see the little ugly
lines on the part, or little fins of plastic sticking out, like you
might see on a cheap Chinese toy.
Did I bore you yet?
One
thing people don't seem to understand is that all these pieces have to
fit together like a puzzle, only the gaps cannot be more than about
one-eighth of a hair (.0005 in.). This isn't so difficult, until the
shapes are on angles or have weird radii that are very complicated to
produce and measure.
In a typical day he might run a surface
grinding machine, a CNC milling machine, do some EDM machining, polish
by hand, fit the pieces together, analyze everything on his computer
and try to keep track of the various projects he is responsible for.
Often one mold maker runs several jobs simultaneously and has highly
skilled specialists working a bit like sub-contractors in the same shop.
When
the mold is finished, it goes to the injection molder, who will put it
in an injection molding machine for sampling. This is always a
nerve-wracking experience because you are never really 100% certain
that everything is correct.
Hopefully, the part runs well, is the
right shape and size, has the right finish and is free from defects.
Sometimes it is a complete disaster. Maybe he overlooked something
important, maybe the design was flawed, maybe he just made a mistake in
interpreting the plan, things can and do happen! This is where Murphy's
Law is most applicable!
If the part is good, he might get an
"attaboy", often nothing is said. If it's bad, he will certainly hear
about it! Generally though, most companies treat mold makers with at
least a little respect. The worst is when the boss is from an
accounting background or has an MBA. They have no clue as to what it
takes to actually make a mold, to them it is about numbers and more
numbers. When the boss is from a manufacturing background he has been
there and felt the dread of a scrapped $10,000 piece of steel.
Hopefully,
our plastic injection mold make get 3 weeks vacation, earns almost
enough to raise a family, and keeps his stress level at a tolerable
point by enjoying other activities outside of work. Years ago
alcoholism was a big problem, but that seems to have mostly
disappeared. Most mold makers like hunting, fishing, cars, trucks,
boats, snow mobiles, and building things. I have also known some
excellent musicians as well. Literature, travel, language, the arts and
culture don't seem to be very popular.
So, the next time you pick up your mouse, think of me!
"You know Dad, I've been thinkin', one is a lot more than zero!" my son, Thomas, age 5.